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Old Feb 11, 2009, 05:12 PM // 17:12   #1
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Default Hammer warrior (pr0)

Here's another build posting of mine. Hopefully this wont be a wiki build like last time, although tbh I haven't checked

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[Enraged Smash][Hammer Bash][Crushing Blow][Rush][Flail][Leech Signet][Power Drain][Resurrection Signet]

I call this build pr0 only because it has leech sig and power drain - how often do you see that on a warrior (= pro in my book ).

Its great because once you get on a target, they can't stand up. With enraged smash and hammer bash, you should be able to hammer bash someone every time they stand up. And if you miss b/c of guardian or whatnot, you have leech sig and power drain. Especially vs monks, you can be 100% sure they'll cast the second they get up, so don't even wait for them to cast, just leech as soon as they stand up and you'll interupt a guardian or a word (pt spirit kind of kills this, but oh well.)

Only downside is you really don't do as much DP as a sin or a more DP focused warrior - you trade that for limitless KDs.

I'm pretty sure this ain't a wiki build.

Last edited by _Nihilist_; Feb 14, 2009 at 01:35 AM // 01:35.. Reason: added gwBBcode; tired of not seeing skillbar icons
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Old Feb 11, 2009, 05:24 PM // 17:24   #2
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theorycrafting=/=pro.
and you can't be sure monks will cast the second they get up. I wait a second on my casters, so I don't get interrupted.

Last edited by Neo Atomisk; Feb 11, 2009 at 05:27 PM // 17:27..
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Old Feb 11, 2009, 05:28 PM // 17:28   #3
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Originally Posted by Neo Atomisk View Post
theorycrafting=/=pro.
and you can't be sure monks will cast the second they get up. I wait a second on my casters, so I don't get interrupted.
I meant the whole pro thing as a joke, but ok.

And I have tried this build out. It's not 100% theory. The anticipated interrupt only works on monks, they tend to spam spells more so then others. Hasn't worked on other casters to date.
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Old Feb 11, 2009, 07:09 PM // 19:09   #4
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This isn't really great, the idea behind it is fair enough but in practice you just end up doing less damage.

You're sacrificing damage for utility that should be on your mesmer.

However if you really want an interupt on your frontline just one is enough. Some warriors used to run [Power Spike] or another good option on a Hammer Warrior is [Distracting Strike].
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Old Feb 11, 2009, 08:39 PM // 20:39   #5
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Originally Posted by eddie the reaper View Post
This isn't really great, the idea behind it is fair enough but in practice you just end up doing less damage.

You're sacrificing damage for utility that should be on your mesmer.

However if you really want an interupt on your frontline just one is enough. Some warriors used to run [Power Spike] or another good option on a Hammer Warrior is [Distracting Strike].
I agree. I understand the concept behind what you're trying to run but you're using less-than-effective tactics to pull it off. And it does sound like you've only tested this build in RA. A lot of monks there nowadays are running [Disciplined Stance] and/or [Balanced Stance]. Good luck getting through those without any anti-stance. Your "limitless" knockdowns won't really work then.

I've never liked [Flail] in PvP, either, even if you have [Rush] to cancel it with, but that is just personal preference.

Last edited by Mice Eat Cheese; Feb 11, 2009 at 08:45 PM // 20:45.. Reason: My bad, didn't realize you were the OP. durh.
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Old Feb 11, 2009, 09:01 PM // 21:01   #6
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[build prof=w/any hammer=12+1+1 str=12+1][hammer bash][crushing blow][enraged smash][Mighty Blow][Distracting Strike][flail][Rush][res sig][/build]
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Old Feb 11, 2009, 09:11 PM // 21:11   #7
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[build prof=w/r hammer=12+1+1 str=12+1][Distracting Shot][Devastating Hammer][Flail][Crushing Blow][Hammer Bash][Bulls Strike][Enraging Charge][Resurrection Signet][/build]

This is more like it.
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Old Feb 11, 2009, 10:17 PM // 22:17   #8
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Originally Posted by Mice Eat Cheese View Post

I've never liked [Flail] in PvP, either, even if you have [Rush] to cancel it with, but that is just personal preference.
I have found that a lot of the dislike for flail generally only comes from people who do not know how to fully use it.

Flail is excellent on a Hammer Bar and most of the time having on Enraging Charge works perfectly fine as the only cancel stance. If you know when to use it properly and you know how to effectively chain knock and switch targets then the decreased movement speed rarely becomes an issue making it an excellent choice for an IAS on a Hammer Bar.
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Old Feb 11, 2009, 11:27 PM // 23:27   #9
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Quote:
Originally Posted by Cobalic
...it has leech sig and power drain - how often do you see that on a warrior...
A crazed friend of mine uses power return, which costs 5 nrg and has a 5 sec recharge, on his hammer war from time to time. I'd use that over leech sig or power drain.


Quote:
Originally Posted by Neo Atomisk
I wait a second on my casters, so I don't get interrupted.
Doesn't really matter if you try to cast or not if someone's got you quarter knocked.
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Old Feb 12, 2009, 01:59 AM // 01:59   #10
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Originally Posted by Mice Eat Cheese View Post
I've never liked [Flail] in PvP, either, even if you have [Rush] to cancel it with, but that is just personal preference.
Flail is simply better than frenzy on a hammer warrior. The loss of a shield is going to make frenzy hurt more, and as eddie the reaper said, it's an excellent IAS on a hammer warrior, as long as you know how to use it.
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Old Feb 12, 2009, 05:03 AM // 05:03   #11
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Enraged Smash does have an energy problem if you want to spam it. I don't think this "solves" the problem, but it's cute.
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Old Feb 12, 2009, 09:16 PM // 21:16   #12
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Quote:
Originally Posted by Mice Eat Cheese View Post
I agree. I understand the concept behind what you're trying to run but you're using less-than-effective tactics to pull it off.
What are some effective tactics?

Quote:
Originally Posted by Mice Eat Cheese View Post
And it does sound like you've only tested this build in RA. A lot of monks there nowadays are running [Disciplined Stance] and/or [Balanced Stance]. Good luck getting through those without any anti-stance. Your "limitless" knockdowns won't really work then.
Yep, I did test this in RA/TA. Stances do kill this build, but you can say that for any warrior. Kind of the point of leech sig and power drain were in the event that you get stanced, you have something to do instead of just switching targets.

Backlining on this build is hilarious because it's a lot easier to chain knockdowns. I've literally KD'd a warrior with this like 7-8 times right off the bat.

Maybe wild blow would be better on this? I just think the energy demand is a little high then.
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Old Feb 12, 2009, 11:59 PM // 23:59   #13
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What are some effective tactics?
People have already pointed out what is more effective.

I will repeat the important parts to you.

2 interupts on a Warrior is overkill. It becomes counter productive. You may think "BUT I CAN INTERUPT GUARDIAN NOW!" which is true but can also be accomplished with just 1 interupt.

You end up sacrificing damage skills in favor of pure utlitily skills which should be carried somewhere else on the team, such as on the midline.

Essentially you're trying to counter the main problems encountered by a Warrior, like stances and prots, in the wrong way. You're changing your build instead of your playstyle.

A lot of these problems can be solved simply by switching targets, sometimes this can become ineffective e.g if 3 out of 4 characters on a team start running stances/blocks, which can happen in TA. When this starts to frequently happen, THEN it is time to start thinking about changing a build to increase your effectiveness and the changes should be as minimal as possible.

The objective is to effectively counter what is bothering you while mainting optimum damage and utility in the bar. Taking Wild Blow to counter stances is an example of over countering, it's ineffective in the current environment. Stances last an extremely short amount of time and it is much more effective to try and trick the monk into burning his stance and then spiking him.

Taking 2 interupts is another example of over countering. You really do not need this many and the particular interupts you have chosen are bad choices. If you really want to take interupts to counter things like guardian then better choices are the short duration, low energy interupts like Power Spike or Distracting Strike as I mentioned previously.
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Old Feb 13, 2009, 07:44 AM // 07:44   #14
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Quote:
Originally Posted by Cobalic View Post
Stances do kill this build, but you can say that for any warrior.
\
[Wild Blow] says no!!! If I run in RA with my hammer war I always run [Wild Blow]. Them pesky rangers with LR and WD and the monks, as said, are all running around with block stances... Also, the crit from [Wild Blow] is some uber damage...

I like the concept of your build, but I still think it's inferior to [Devastating Hammer][Crushing Blow][Heavy Blow][Bulls Strike]... I play alot of hammer war in pvp...

My 2c
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Old Feb 13, 2009, 10:26 AM // 10:26   #15
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Wild strike on a hammer bar...........?

I'd rather go /p and bring Wild Throw
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Old Feb 13, 2009, 11:03 AM // 11:03   #16
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Wild strike on a hammer bar...........?

I'd rather go /p and bring Wild Throw
Wild Blow, yeah, what's wrong with it??? when facing any stance is kills... /P and you loose all the KDs you had before and you're playing a totally new roll and strategy too!
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Old Feb 13, 2009, 11:49 AM // 11:49   #17
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I mean instead of wild blow, I'd just switch to a spear and hit with wild throw then switch back to hammer and kd them
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Old Feb 13, 2009, 12:00 PM // 12:00   #18
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hmmmm...

I'm not a big fan of weapon switching, but I see your point, you'd maintain your adren...
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Old Feb 13, 2009, 12:10 PM // 12:10   #19
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It's just a switch to your defensive set, nothing drastic
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Old Feb 13, 2009, 12:11 PM // 12:11   #20
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Man you guys should read my last post....
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